
It’s like Pictionary, if the drawing player is on a massive amount of drugs and also insanely talented. The Ghost draws a hand of these vision cards featuring gorgeous, elaborate, abstract art and has to select one to give to each psychic hoping that something in the card will make a connection to the correct suspect for each player. All of these cards are then laid out on the table for all players to see, along with a couple extra in each category to provide some uncertainty.

At the start of the game the Ghost selects a person, location, and weapon card for each other player in the game. Let me break down the whole psychics and vision cards thing a little more so you can maybe see why this game drives me to a murderous rage. You wouldn’t introduce poker to someone by saying it’s like chess because they both have kings and queens, It’s not a helpful comparison. The play isn’t similar at all, and it may get folks thinking down the wrong path about what to expect. Sure, there’s a murderer, a location, and a murder weapon but that’s about it. One bit of advice if you’re bringing Mysterium out to a group that’s never played it before: Don’t say “It’s like Clue. Some of the game components and the inside of the ghost’s DM’s Screen The game is really about trying to read the ghost and suss out what the heck they mean by giving you this specific card. You could play it with a bunch of any impressionist paintings, or stills from movies, or even sonnets.

At the root of it the “board game” part of Mysterium doesn’t really matter. The fundamental bit of the game – trying to match up a card to what the ghost wants you to pick – isn’t intimidating for folks who aren’t hardcore into board games, and the interpretation part is interesting enough for the more experienced crowd. I’ve played Mysterium dozens of times with people all over the gaming experience spectrum and it’s almost always a hit. In my house at least, if everyone at the table is still speaking to each other by the end of the game then everybody wins. Otherwise you pass on (pun intended!) to the Big Final Round where the ghost gives clues as to which combination of suspect/location/weapon is the correct one and all the players vote on which is right. If the psychics fail to successfully identify all three elements everybody loses. There’s also a fairly gamey bit where players bet on whether the other players guessed correctly or not, which is weird in a collaborative game, but the real meat of it is guessing the suspect/location/weapon.

The psychics have 7 rounds to try to identify a person (the suspect), location, and a murder weapon. The meta story of the game itself doesn’t hold up very well but it’s not that important. One player is the ghost and is handing “vision cards” of abstract art to the players, who are psychics trying to solve the ghost’s murder. The long and the short of the game is this: it’s a collaborative game where everyone wins or everyone loses.
